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- package com.xunao.effectdemo.activity;
- import androidx.recyclerview.widget.LinearLayoutManager;
- import androidx.recyclerview.widget.RecyclerView;
- import androidx.recyclerview.widget.SimpleItemAnimator;
- import android.app.Activity;
- import android.content.Intent;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.View;
- import android.widget.Button;
- import com.xunao.effectdemo.R;
- import com.xunao.effectdemo.adapter.RolePlayAdapter;
- import java.util.ArrayList;
- import java.util.List;
- import java.util.Objects;
- import java.util.Random;
- import java.util.Timer;
- import java.util.TimerTask;
- public class RolePlayActivity extends Activity {
- private static final String TAG = "RolePlayActivity";
- private Button btnStart;
- private Button btnGo;
- private RecyclerView rvMarquee;
- private RolePlayAdapter rolePlayAdapter;
- private List<String> roleList = new ArrayList<>();
- private String currentRole = "角色1"; // 拿到随机选中的角色
- // 跑马灯
- private boolean isGameRunning = false; //是否处于转动
- private boolean isTryToStop = false;//是否增速/减速
- private int currentTotal = 0;
- private static final int DEFAULT_SPEED = 300; //默认/最慢速度
- private static final int MIN_SPEED = 50;//最快速度
- private int currentSpeed = DEFAULT_SPEED;//当前速度
- Timer timer = new Timer();
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_role_play);
- initView();
- }
- private void initView(){
- btnGo = findViewById(R.id.btn_go);
- btnGo.setOnClickListener(v -> {
- Intent intent = new Intent(RolePlayActivity.this, VideoPlayActivity.class);
- intent.putExtra("role", currentRole);
- Log.i(TAG, "传的角色:"+currentRole);
- startActivity(intent);
- });
- btnStart = findViewById(R.id.btn_start);
- btnStart.setOnClickListener(v -> {
- int stayIndex = new Random().nextInt(roleList.size());
- Log.i(TAG, "stayIndex:" + stayIndex);
- startGame(stayIndex);
- });
- rvMarquee = findViewById(R.id.rv_marquee);
- ((SimpleItemAnimator) Objects.requireNonNull(rvMarquee.getItemAnimator())).setSupportsChangeAnimations(false);
- // 设置横向布局
- LinearLayoutManager linearLayoutManager = new LinearLayoutManager(this, LinearLayoutManager.HORIZONTAL, false){
- @Override
- public boolean canScrollHorizontally() {
- return false;
- }
- };
- rvMarquee.setLayoutManager(linearLayoutManager);
- roleList.add("角色1");
- roleList.add("角色2");
- roleList.add("角色3");
- roleList.add("角色4");
- roleList.add("角色5");
- roleList.add("角色6");
- rolePlayAdapter = new RolePlayAdapter(roleList, this);
- rvMarquee.setAdapter(rolePlayAdapter);
- }
- //开始抽奖
- public void startGame(final int stayIndex) {
- if (isGameRunning) { //运动中
- return;
- }
- isGameRunning = true;
- isTryToStop = false;
- currentSpeed = DEFAULT_SPEED;
- new Thread(() -> {
- while (isGameRunning) {
- try {
- Thread.sleep(getInterruptTime());
- } catch (InterruptedException e) {
- e.printStackTrace();
- }
- // 防止线程多走了一次
- if (!isGameRunning) {
- return;
- }
- // 改变高亮项的索引
- runOnUiThread(() -> rolePlayAdapter.changeIndex());
- Log.i(TAG, "到" + roleList.get(rolePlayAdapter.getCurrentIndex()) + "--" + rolePlayAdapter.getCurrentIndex());
- //减速&&速度达到最小&&当前view为指定view——停止
- if (isTryToStop && currentSpeed == DEFAULT_SPEED && stayIndex == rolePlayAdapter.getCurrentIndex()) {
- isGameRunning = false;
- Log.i(TAG, "结束:角色为" + roleList.get(rolePlayAdapter.getCurrentIndex()) + "--" + rolePlayAdapter.getCurrentIndex());
- // listener.onShop(currentIndex);
- currentRole = roleList.get(rolePlayAdapter.getCurrentIndex());
- }
- }
- }).start();
- //2秒后开始减速
- timer.schedule(new TimerTask() {
- @Override
- public void run() {
- tryToStop();
- }
- }, 5000);
- }
- //改变加速状态
- public void tryToStop() {
- isTryToStop = true;
- }
- //获取sleep时间,即转盘运动速度,越小即越快。
- private long getInterruptTime() {
- currentTotal++;
- if (isTryToStop) {//减速直至恢复为默认速度
- currentSpeed += 10;
- if (currentSpeed > DEFAULT_SPEED) {
- currentSpeed = DEFAULT_SPEED;
- }
- } else {//增速直至最快速度
- //第一圈不做加速
- if (currentTotal / roleList.size() > 0) {
- currentSpeed -= 20;
- }
- if (currentSpeed < MIN_SPEED) {
- currentSpeed = MIN_SPEED;
- }
- }
- return currentSpeed;
- }
- }
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