RolePlayActivity.java 4.9 KB

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  1. package com.xunao.effectdemo.activity;
  2. import androidx.recyclerview.widget.LinearLayoutManager;
  3. import androidx.recyclerview.widget.RecyclerView;
  4. import androidx.recyclerview.widget.SimpleItemAnimator;
  5. import android.app.Activity;
  6. import android.os.Bundle;
  7. import android.util.Log;
  8. import android.view.View;
  9. import android.widget.Button;
  10. import com.xunao.effectdemo.R;
  11. import com.xunao.effectdemo.adapter.RolePlayAdapter;
  12. import java.util.ArrayList;
  13. import java.util.List;
  14. import java.util.Objects;
  15. import java.util.Random;
  16. import java.util.Timer;
  17. import java.util.TimerTask;
  18. public class RolePlayActivity extends Activity {
  19. private static final String TAG = "RolePlayActivity";
  20. private Button btnStart;
  21. private RecyclerView rvMarquee;
  22. private RolePlayAdapter rolePlayAdapter;
  23. private List<String> roleList = new ArrayList<>();
  24. private String currentRole; // 拿到随机选中的角色
  25. // 跑马灯
  26. private boolean isGameRunning = false; //是否处于转动
  27. private boolean isTryToStop = false;//是否增速/减速
  28. private int currentTotal = 0;
  29. private static final int DEFAULT_SPEED = 150; //默认/最慢速度
  30. private static final int MIN_SPEED = 50;//最快速度
  31. private int currentSpeed = DEFAULT_SPEED;//当前速度
  32. Timer timer = new Timer();
  33. @Override
  34. protected void onCreate(Bundle savedInstanceState) {
  35. super.onCreate(savedInstanceState);
  36. setContentView(R.layout.activity_role_play);
  37. initView();
  38. }
  39. private void initView(){
  40. btnStart = findViewById(R.id.btn_start);
  41. btnStart.setOnClickListener(v -> {
  42. int stayIndex = new Random().nextInt(roleList.size());
  43. Log.i(TAG, "stayIndex:" + stayIndex);
  44. startGame(stayIndex);
  45. });
  46. rvMarquee = findViewById(R.id.rv_marquee);
  47. ((SimpleItemAnimator) Objects.requireNonNull(rvMarquee.getItemAnimator())).setSupportsChangeAnimations(false);
  48. // 设置横向布局
  49. LinearLayoutManager linearLayoutManager = new LinearLayoutManager(this, LinearLayoutManager.HORIZONTAL, false){
  50. @Override
  51. public boolean canScrollHorizontally() {
  52. return false;
  53. }
  54. };
  55. rvMarquee.setLayoutManager(linearLayoutManager);
  56. roleList.add("角色1");
  57. roleList.add("角色2");
  58. roleList.add("角色3");
  59. roleList.add("角色4");
  60. roleList.add("角色5");
  61. roleList.add("角色6");
  62. rolePlayAdapter = new RolePlayAdapter(roleList, this);
  63. rvMarquee.setAdapter(rolePlayAdapter);
  64. }
  65. //开始抽奖
  66. public void startGame(final int stayIndex) {
  67. if (isGameRunning) { //运动中
  68. return;
  69. }
  70. isGameRunning = true;
  71. isTryToStop = false;
  72. currentSpeed = DEFAULT_SPEED;
  73. new Thread(() -> {
  74. while (isGameRunning) {
  75. try {
  76. Thread.sleep(getInterruptTime());
  77. } catch (InterruptedException e) {
  78. e.printStackTrace();
  79. }
  80. // 防止线程多走了一次
  81. if (!isGameRunning) {
  82. return;
  83. }
  84. // 改变高亮项的索引
  85. runOnUiThread(() -> rolePlayAdapter.changeIndex());
  86. Log.i(TAG, "到" + roleList.get(rolePlayAdapter.getCurrentIndex()) + "--" + rolePlayAdapter.getCurrentIndex());
  87. //减速&&速度达到最小&&当前view为指定view——停止
  88. if (isTryToStop && currentSpeed == DEFAULT_SPEED && stayIndex == rolePlayAdapter.getCurrentIndex()) {
  89. isGameRunning = false;
  90. Log.i(TAG, "结束:角色为" + roleList.get(rolePlayAdapter.getCurrentIndex()) + "--" + rolePlayAdapter.getCurrentIndex());
  91. // listener.onShop(currentIndex);
  92. currentRole = roleList.get(rolePlayAdapter.getCurrentIndex());
  93. }
  94. }
  95. }).start();
  96. //2秒后开始减速
  97. timer.schedule(new TimerTask() {
  98. @Override
  99. public void run() {
  100. tryToStop();
  101. }
  102. }, 2000);
  103. }
  104. //改变加速状态
  105. public void tryToStop() {
  106. isTryToStop = true;
  107. }
  108. //获取sleep时间,即转盘运动速度,越小即越快。
  109. private long getInterruptTime() {
  110. currentTotal++;
  111. if (isTryToStop) {//减速直至恢复为默认速度
  112. currentSpeed += 10;
  113. if (currentSpeed > DEFAULT_SPEED) {
  114. currentSpeed = DEFAULT_SPEED;
  115. }
  116. } else {//增速直至最快速度
  117. //第一圈不做加速
  118. if (currentTotal / roleList.size() > 0) {
  119. currentSpeed -= 10;
  120. }
  121. if (currentSpeed < MIN_SPEED) {
  122. currentSpeed = MIN_SPEED;
  123. }
  124. }
  125. return currentSpeed;
  126. }
  127. }